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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: A newbie Java Question - GUI/Animation etc...
Thanks... I'll take a look. On 04/02/2008, Robbert de Groot <zekaric@yahoo.ca> wrote: > Maybe have a look at TinyPTC if a simple frame buffer and display of > that buffer is all that you need and nothing else. It's very simple > and small. There is a java binding for it. > > --- richard sabbarton <richard.sabbarton@gmail.com> wrote: > > > Hi Guys, > > > > In C++ on windows I would use animation by creating a compatible > > device context in memory with CreateCompatibleDC(). I would write > > my > > game and all of its elements to the MemoryDC and then use something > > like BitBlt() to push it to my main DC. > > > > I have recently started learning Java and I want to perform a > > similar > > function. I want to write all of the elements to memory and then > > transfer it to the screen every x milliseconds. This is to > > eliminate > > flicker etc. > > > > I have been looking online through tutorials etc. and I can't seem > > to > > find a description of how to do this. Do I need to use java.awt or > > should I use javax.swing. > > > > Any thoughts on how to do this or suggestions on greating a game > > display in Java? > > > > Initially this is for display in an Applet in a web page. > > > > Regards > > > > Richard > > > > --------------------- > > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > > > > Robbert de Groot > > > Looking for the perfect gift? Give the gift of Flickr! > > http://www.flickr.com/gift/ > > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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