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[gameprogrammer] A newbie Java Question - GUI/Animation etc...


  • To: gameprogrammer@freelists.org
  • Subject: [gameprogrammer] A newbie Java Question - GUI/Animation etc...
  • From: "richard sabbarton" <richard.sabbarton@gmail.com>
  • Date: Mon, 4 Feb 2008 15:56:44 +0000
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Hi Guys,

In C++ on windows I would use animation by creating a compatible
device context in memory with CreateCompatibleDC().  I would write my
game and all of its elements to the MemoryDC and then use something
like BitBlt() to push it to my main DC.

I have recently started learning Java and I want to perform a similar
function.  I want to write all of the elements to memory and then
transfer it to the screen every x milliseconds.  This is to eliminate
flicker etc.

I have been looking online through tutorials etc. and I can't seem to
find a description of how to do this.  Do I need to use java.awt or
should I use javax.swing.

Any thoughts on how to do this or suggestions on greating a game
display in Java?

Initially this is for display in an Applet in a web page.

Regards

Richard

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