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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Handful of job openings
Hi there, with a couple of development studios getting trimmed in recent days, I thought I'd remind anyone on the list of job openings at areae: Client engineer: http://www.areae.net/?page_id=50 Flash Programmer: http://www.areae.net/?page_id=51 LAMP Developer: http://www.areae.net/?page_id=52 On 5/16/07 6:32 AM, "David Olofson" <david@olofson.net> wrote: > On Wednesday 16 May 2007, Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) - > 675 wrote: > [...] >> Yea, this is the idea, but don't use 1 texture per frame, prefer big >> textures with multiple frames in it, and simply use coordinates. > > Yes, that's potentially even faster, although some cards/drivers seem > to have virtually zero texture switch overhead. > > You just have to make sure you don't hit the maximum texture size > limit, which is hardware and driver dependent. I would think pretty > much everything in use now can do 2048x2048, though... > > > //David Olofson - Programmer, Composer, Open Source Advocate > > .------- http://olofson.net - Games, SDL examples -------. > | http://zeespace.net - 2.5D rendering engine | > | http://audiality.org - Music/audio engine | > | http://eel.olofson.net - Real time scripting | > '-- http://www.reologica.se - Rheology instrumentation --' > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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