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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: development model
xucaen wrote: > Hi, I just finished reading Focus on SDL by Ernest Pazera. At the end, > the author described an application framework, that to me seemd very > similar to MFC. I started wondering if the Model-View-Controller model > would work well for games. Sure. One can see that most games that support mods are approaching MVC, as mods generally twiddle the model while making use of the existing view and controller - relying on the changes to the model to propagate appropriately to the view. It just takes discipline to adopt that in your object model on a more knitty-gritty level. > I did some searches and I did find an > article on gamasutra that gives a high level overview of how this > would be done. I wanted to get some opinions. What types of > developments models are people implementing for their games? Server-based multi-player games are heavily reliant on separating the component into model, view, and controller - the controller can't directly impact the view (much) because it depends so much on the model, and the model is separated from the controller and the view by the network. -- Matthew Weigel --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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