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[gameprogrammer] Re: j2me button mapping



thnak you Perer M.
I used the second solution i think that it is better than the hard coded first one
I want my game to be plaied by a great number of phones withoyt changes so it is better solytion
Thanks again

On 7/7/06, Peter M. <plm@snow.org> wrote:
alexandros mouzakidis wrote:
> Have anyone of you any idea about how can i detect if the cancel button
> pressed???????????????

Depends on the handset. Try overriding Canvas.keyPressed(), record the
value received somewhere, like a text log or on the screen, and see what
value you get when the key is pressed. Then hard-wire that value into
your code for that handset. J2ME API does not specify a keyPressed()
value for cancel buttons, but most handsets deliver one anyway. If you
are not getting keyPressed() events, try adding a Command of type CANCEL
or BACK to the Displayable; then, you may have to use a CommandListener
or you may then be able to get keyPressed(). Sometimes a cancel button
automatically gets mapped to the CANCEL/BACK Command, if any.

Peter M


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