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[gameprogrammer] Re: recognize the correct language from a stream of data



I am working on a project that taking data from a server that feed me a stream of data which could be any language (european lang, japanese, middle east) and attempt to display in the correct valid font for that language. 
 
The thing is, let say japanese doesn't use Roman character.  That make it hard to compare.
 
Any idea?  Thanks.
Alan Wolfe <atrix2@cox.net> wrote:
Oh man, what a task...

where are you getting this data streamed in from?

i'd think what you would want to do is find the most common words from the
languages you want to check for (like the, of, on, in for english maybe, o,
en, es, for spanish etc?) and just tally it up to see what language scores
the highest.

----- Original Message ----- 
From: "Tri M. Dang" 
To: 
Sent: Thursday, July 15, 2004 5:46 PM
Subject: [gameprogrammer] recognize the correct language from a stream of
data


> Hi,
>
> Does anyone have any suggestion on how to recognize the correct language
(national language) from an incomming stream of data? (could be any language
English, Japanese, ...)
>
> Any suggestion or link is welcomed.
>
> TD.
>
>
>
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