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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Intersection
Hi,
Initially I create an instance of vertex buffer and fill 6 vertices to for
a square plane(say vertical plane)...
Then I create another instance of vertex buffer(after DrawPrimitive() of
vertical plane method is called) and fill the
verticies to again form a plane(say horizontal plane).
Now I have given the vertices such that the two planes intersect,
but the two planes are drawn one after the other...
Present() method is called only once after DrawPrimitive() of both the
planes are called...
Regards,
Ashwin
To: <gameprogrammer@freelists.org>
cc: (bcc: Ashwin Krishnakumar/BTC/MS/PHILIPS)
Subject: [gameprogrammer] Re: Intersection
"Alan Wolfe" <atrix2@cox.net> Classification:
Sent by:
gameprogrammer-bounce@freelists
.org
07/12/2004 02:34 PM
Please respond to
gameprogrammer
could you explain your problem a little better?
Thanks!
Alan
----- Original Message -----
From: <ashwin.krishnakumar@philips.com>
To: <gameprogrammer@freelists.org>
Cc: <gameprogrammer@freelists.org>; <gameprogrammer-bounce@freelists.org>
Sent: Monday, July 12, 2004 1:43 AM
Subject: [gameprogrammer] Intersection
>
>
>
>
> Hi,
> I want to draw two planes which should intersect at the center, but the
two
> planes are drawn one after another.
> I have checked the co-ordinates its correct...
> Should I explicitly set some property...
> Can any one help me...
>
> Regards,
> Ashwin
>
>
>
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