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GP Mailing List
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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Lossless data compression
I'm currently using the huffman encoding algorithm for compression in my networking engine. However, I'd like something that compresses a bit better. I read about a lossless compression algorithm that used floating point that was supposed to be even better but can't remember. Anyone knows what this is? --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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