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[gameprogrammer] Re: Easy to use sound engine



> And think of it this way--it'll be a good chance to practice modularizing
> your code so as to block sound functions into a "black box" class called
> CSoundEngine (or similar), which does your standard Load() , Play(),
Stop(),
> etc.  so it doesn't really matter which back-end you're using.

I'd rather not get the practice and spend the time writing the game instead
:)



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