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[gameprogrammer] Re: Easy to use sound engine



Kevin Jenkins wrote:
> I'll check it out.  I don't want to deal with sound buffers and various
> esteroic effects and parameters.  I basically want 4 functions:
> Load("blah.wav"); SetPosition(float x, float y, float z); Play(float volume)
> and StopPlaying().  Any more parameters or functions than that is more
> complex than I want or need.

I'm jumping on the thread now but why not SDL?

Adilson.



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