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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Circle - Rectangle collison detection
Hi, I am writing a (2D) arkanoid clone & I am having some problems with collison detection. The problem I am facing is that The ball has a tendency to pass by the corners of the bricks without colliding, although a slight overlap is quite clearly visible. The method I am using is follows: I have two points (a) the point at the centre of the ball & (b)the point at which ball will be in future. Now I calculate the equation of line between these two points & then check for intersection with four lines comprising a square. Any suggestions/ alternative methods/ pointers to web resources will be appreciated. Thanks in advance, Pallav Nawani --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html
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