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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Re: Constraining a line to a rectangle
On Tue, 2004-04-13 at 02:36, David Olofson wrote: > On Tuesday 13 April 2004 06.35, Kevin Jenkins wrote: > > In my game I have a series of lines. For each line, it is possible > > that one or both of the endpoints is outside the viewport, which is > > smaller than the screen. Given the endpoints of the line, I want > > to modify these endpoints so I when I render a line between the two > > endpoints, all rendering is done inside the viewport. > [...] > > It's usually called clipping, and it should be easy to find tons of > papers and code examples on various techniques. Try searching for > "computer graphics clipping lines" (without the quotes) or something > on your search engine of choice. > > Or just try Cohen-Sutherland: > > http://www.cc.gatech.edu/grads/h/Hao-wei.Hsieh/Haowei.Hsieh/mm.html#sec2_3 Or Sutherland-Hodgman clipping http://pages.infinit.net/jstlouis/3dbhole/sutherland_hodgman_clipping.html Visit http://www.wumpus.com.au/eric/ and pick up a copy of of VOGLE. It contains a complete Sutherland-Hodgman line and polygon clipper and the code is public domain. I've been mining that code for years. Bob Pendleton > > > //David Olofson - Programmer, Composer, Open Source Advocate > > .- Audiality -----------------------------------------------. > | Free/Open Source audio engine for games and multimedia. | > | MIDI, modular synthesis, real time effects, scripting,... | > `-----------------------------------> http://audiality.org -' > --- http://olofson.net --- http://www.reologica.se --- > -- +---------------------------------------+ + Bob Pendleton: writer and programmer. + + email: Bob@Pendleton.com + + web: www.GameProgrammer.com + +---------------------------------------+
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