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[gameprogrammer] Pseudo-sky



Hey all,

I'm wondering if anyone knows how I could go about adding a "sky plane" 
that'll always be in the background to a scene.
I'm using OpenGL, and I've tried disabling the depth buffer and the depth 
test, and then drawing the "sky" and re-enabling the depth buffer and test 
afterwards. However, this doesn't seem to want to work.

Does anyone have any ideas?

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