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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [gameprogrammer] Pseudo-sky
Hey all, I'm wondering if anyone knows how I could go about adding a "sky plane" that'll always be in the background to a scene. I'm using OpenGL, and I've tried disabling the depth buffer and the depth test, and then drawing the "sky" and re-enabling the depth buffer and test afterwards. However, this doesn't seem to want to work. Does anyone have any ideas? _________________________________________________________________ MSN Premium helps eliminate e-mail viruses. Get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines
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