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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Problem with getch( )
============================================================ ARE YOU OVER 50? Make sure you are getting the discounts you deserve and save money. SeniorDiscounts.com brings you a FREE listing of over 40,000 discounts, so visit today! http://click.topica.com/caaacqybUrGczbU68iFa/seniordiscounts ============================================================ > The best way to deal with this is to set flags indicating which keys are > pressed. then in your game loop, perform an action based on which flags are --8<-- > Anyone else, feel free to make any objections or other comments... If you have a significant time between checking your key input (or even if you don't,) you might want to put the keypress information into a queue to be removed once processed (or some other idea) so that you don't lose any input that falls between frames, and to give (possibly) smoother control. -[ Neil-Edelman -- dreaded.neil@phreaker.net -- ICQ UIN: 705130 -[ http://neil.freeshell.org/ -[ "Nature makes frequent use of [the infinite] everywhere" -Georg Cantor ============================================================ Hot. Cool. And FREE. Get outrageously awesome offers on stuff you want emailed direct. http://click.topica.com/caaacgGbUrGczbU68iFf/TopOffers ============================================================ ==^================================================================ EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrGcz.bU68iF Or send an email To: gameprogrammer-unsubscribe@topica.com This email was sent to: list@pendleton.com T O P I C A -- Register now to manage your mail! http://www.topica.com/partner/tag02/register ==^================================================================
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