http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

TheGrumpyProgrammer



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

GAME SIGN UP



okay I doubt anyone is taking this information down or anything but here it
goes.. any of you may icq me.
Whenever you get this thing all planned and sorted, be sure to let me know

Name:  Brenton Kennerdell
skills: C/C++, win32, winsock
ICQ:43180976
email: kenn4@iname.com
I'll be willing to help on anything.. most experienced with msvc++, but am
familiar with borland, and I don't think djgpp will be hard to pick up.



----- Original Message -----
From: "wegifford" <wegifford@GRUMPY.FORTLEWIS.EDU>
To: <gameprogrammer@gameprogrammer.com>
Sent: Saturday, February 10, 2001 5:09 PM
Subject: RE: Okej, here is GameX idea.


> >===== Original Message From gameprogrammer@gameprogrammer.com =====
> >Exactly, simple and easy todo is what i want us to start with.
> >
> >Not as simple as a "hello world". I think we all have gone pass that
> >stage in our programming. And we can't jump inte next Quake IV
> >experience, because we will drown the project befor we started it.
> >
> >And defenitivt not a game that Mads suggests. A swat game can be
> >fun to play, but a  hell to program. And we are not sitting in a game-
> >house having meetings every monday morning where we decide our
> >goals for the week. I think that most of us agree when i say that some
> >or all of us have a dream to make a certain game, just like they fancy.
> >I myself want to be able to make a 1 person view action/RPG with
> >some roleplaying and monsterbashing parts in it.
> >  But Hey, i am no star programmer, i donät have hundred thousand
> >dollar in my back and programhouse experince. I will never be able to
> >make my dream game.
> >  I do know that i can learn how to make it, and that is bit by bit. Not
> >jumping into making the best 3D engine i can imagine.Hell, i can't even
> >draw graphics for the skins.
> >
> >We should do a spaceinvader, pacman or pong. These are the holy
> >games we all should be able to say "I have made my own pacman,
> >and it is better than the originale". The graphic gaming industy started
> >with these games, according to me :). Sure there was others before that.
> >Some text based adventuregames, simpel CGA 16 color graphics games
> >that harldy could be called a game. more like shuffling data from one
part
> >of memory to another memory segment.
> >
> >Ok, lets goto the issue again. T be able to somewhat coordinate the
efforts
> >we do, i think we need a website that we can save our work and allows
others
> >to download files along our progress.
> >  We shoul send in well documented sourcecodes, graphics and sound for
> >the game(s). If gameprogrammer allow us to extract the specific topic
about
> >the game and use it like a diary on that site would be neat to. Otherwice
the
> >webmaster could simply extract the text from the e-mails and make a diary
> >of it.
> >
> >As i told you all befor i am the worst candidate to be the pack leader.
> Consider
> >me the sponge you squese for ideas :)
> >
> >/Harri
>
>
> Hello everyone,
>
>    Now I know why I joined this list.  If someone can create a web page I
can
> host it at my school.  We are allowed to post our own websites etc...  I
don't
> know any HTML or Javascript.  I do know a little Java (JDK 1.3) but I
really
> don't have any practical knowledge about web site creation etc... I guess
I
> should learn but I really am getting to know C++ well.  Just give me a
problem
> and I will solve it.  I agree with Harri that we need to coordinate our
> efforts so maybe everyone could get ICQ numbers and we all join a chat
room to
> try and figure out who is doing what etc....  Awesome, I also like the RPG
> idea.  I think it would give a lot of people a chance to contribute
something
> to the project because not everyone is at an equal level.  The RPG idea is
> really easy to break into modules and divide among a group of people to
> accomplish a task. Anyway someone who has lots of time available please
step
> forward to take this project on as a Lead.  I would offer but I have never
> created a game but I am good at organizing people and getting jobs done.
>
> Will
>
>
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
>
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
>
>

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html