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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Do message crackers degrade performance?
Title: Do message crackers degrade performance? I am currently starting to write a simple space invaders game using DX8. I am considering putting message crackers (as defined in windowsx.h) in my MsgHandler function, so that this function does not get huge and I can break functionality off in separate functions. Question: Does anyone know if using message crackers would degrade system performance, especially for a game where performance is everything??? Thanks in advance,
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