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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Okej, here is GameX idea.
I would suggest using Allegro WIP(3.9.3x) or SDL as both are low level game/graphic libraries, and are cross-platform capable. I have used both, and it is as easy as compiling the source on the platform that you want to run it on. No code changes neccessary. Jason Brunson > -----Original Message----- > From: gameprogrammer-owner@gameprogrammer.com > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Greg > Heckenberg > Sent: Saturday, February 10, 2001 11:47 AM > To: gameprogrammer@gameprogrammer.com > Subject: Re: Okej, here is GameX idea. > > > Does anyone have any suggestions on what to use to keep from using system > dependant libraries/code? > I agree that compatibility is important, but we could probably > just abstract > the system dependant code into a few classes/functions > and rewrite the actual implementation for other systems later if > need be. I > haven't ever done anything but DOS or Windows graphics, So I don't have > any experience with other OSs. > > I guess all I am asking is for a list of libraries and the > platform on which > we are going to develop. I'm not too familiar with anything > Windows except > DX, which would contain ways to get our sound and input going, > too. There > are wrappers for DX that also make it fairly easy for the beginning > programmer to > do some of the basic tasks they need to, such as loading bitmaps > to surfaces > and initilizing the interfaces. I'm familiar with CDX (who's > website seems > to have gone > down recently but I didn't know that till I checked it now), and it feels > quite easy to use. (If anyone wants these, I can get them to them > via FTP if > they E-mail me.) > Of course this would mean that MSVC++ would be a popular > solution, but if we > are avoiding it, we would have to find another. Most code would compile > across > compilers, also. > > I just wanted to stimulate discussion. We need to konw what we are > developing for before we can start, which is something I would like to do > :). > > ~Greg > > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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