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SV: Game Idea



Now its up :=)
I used EveryOne.net

Register on: http://game-idea.community.everyone.net/commun_v3/scripts/register.pl

The 5 first members will be given moderator status!

The address is:   http://game-idea.community.everyone.net
I will also open www.game-idea.f2s.com 
When the leader is decided... Please ask him to contact me for passwords and oping him to administrator


Mvh. Mads Østebøvik
Epost: ruffen@kosegutt.com
MOB: 99462530
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I can answer your questions at InfoRocket.com. Review my profile and ask me a question! Click here: http://members.inforocket.com/ruffen
----- Original Message ----- 
From: Rob Quill <quills@madasafish.com>
To: <gameprogrammer@gameprogrammer.com>
Sent: Sunday, February 11, 2001 3:42 PM
Subject: Re: Game Idea


> Hi,
> 
> I am willing to help, my name is Rob Quill, I am 15 and have done C stuff,
> without graphics,sound etc and have started on C++. I do not really like
> Visual stuff though. I am curently working on a text-based game. I have done
> basic i/o, writing/reading from files etc.
> 
> Cya,
> Rob.
> ----- Original Message -----
> From: Paul Hope <phope@mcmail.com>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Sunday, February 11, 2001 9:13 AM
> Subject: Re: Game Idea
> 
> 
> > I have a good idea everybody who can or wants to contribute to developing
> a
> > game with this group, please give your name, age, and what sort of things
> > you have experience in and then maybe we can organise this group and get
> > some work flowing.  We could then put groups of people together working on
> > key modules ie: graphics, sound, i/o, story, OS.
> >
> > ----- Original Message -----
> > From: "Brian Holley" <comp_brain@hotmail.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Sunday, February 11, 2001 6:27 AM
> > Subject: Game Idea
> >
> >
> > > Hey people-
> > >
> > > Dang, forget to check email for 1 day and I have 30 or so messages...
> > geez.
> > >
> > > Anyway, I like the idea of working cooperatively on a demo, simple game.
> > > I would really like to see this become a success.  I hope that this
> > project
> > > can begin and end better than the AVGI (A very good idea) project did.
> > That
> > > might have been before some of you joined this list, but I digress.
> > >
> > > Anyway, writing a simple game isn't that hard.  On my webpage I have
> some
> > > demo programs that I wrote doing just that in DirectX.  One is a 2D RPG
> > > style world demo, another is an Atari style side scrolling shooter.
> Both
> > > can be obtained here: http://vidgamez.iwarp.com/gameprog.html
> > >
> > > As for my position on OpenGL/DirectX... I have worked with both
> relatively
> > > extensively, and you really can't compare them for what we would be
> doing.
> > > OpenGL is needlessly complex if all you're doing is 2D graphics.
> DirectX
> > > does have a 2D API, but is only useful to those with Windows.  Since
> this
> > > project would be a 2D project (hopefully), we SHOULD NOT use OpenGL.
> > > Neither should we use DirectDraw, because many people don't have
> Windows.
> > >
> > > I would suggest, instead, that we use DJGPP with the Allegro library.  I
> > > personally haven't worked a lot with it, but I've seen simple demos and
> I
> > > know it can be great.  I believe it is also a cross platform API...
> > Anyway,
> > > DJGPP and Allegro can both be obtained free (they are freeware) at
> > > http://www.delorie.com/djgpp
> > >
> > > I will keep up to date on this project and would like to help as much as
> > my
> > > limited schedule will allow.
> > >
> > > Please excuse the length of this email, but I had alot to say in one
> > email.
> > > Thanks,
> > > -Brian
> > > _________________________________________________________________
> > > Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >
> > > =================================================================
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> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
> >
> 
> =================================================================
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
> 
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
> 
> 

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