http://GameProgrammer.Com

Programming

GP Mailing List
     Thread Index
     Date Index

ATXGPSIG List
     Thread Index
     Date Index

Google
>

Home

TheGrumpyProgrammer



[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Game Idea



About this game idea

Perhaps I could be of some assistance.
I like engine development and graphics (2D-3D).


Christian Gyrling
Soon a BSc Computer Engineer
Author of the SNES emulator TheSE (http://www.hh.se/stud/d98chgy/TheSE)
e-mail: d98chgy@stud.hh.se




----- Original Message -----
From: "Mads Østebøvik" <mads-oe@online.no>
To: <gameprogrammer@gameprogrammer.com>
Sent: Sunday, February 11, 2001 1:48 PM
Subject: SV: Game Idea


> Yes is can be a story maker og sound maker (also HTML, CGI and WML (wap
pages).
>
> Set me up
>
> My name is Mads Østebøvik
> Born 13/March-1987
> Hobby: PC`making, wml, html, scripts and grapix
> Email: ruffen@kosegutt.com
> Phone: (+47)99462530
> Sex: Male
> Country: Norway
>
> Also leading my own comapny www.ruffen.org (Ruffen Productions)
>
>
>
> Mvh. Mads Østebøvik
> Epost: ruffen@kosegutt.com
> MOB: 99462530
> ICQ: *
> I can answer your questions at InfoRocket.com. Review my profile and ask
me a question! Click here: http://members.inforocket.com/ruffen
> ----- Original Message -----
> From: Paul Hope <phope@mcmail.com>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Sunday, February 11, 2001 10:13 AM
> Subject: Re: Game Idea
>
>
> > I have a good idea everybody who can or wants to contribute to
developing a
> > game with this group, please give your name, age, and what sort of
things
> > you have experience in and then maybe we can organise this group and get
> > some work flowing.  We could then put groups of people together working
on
> > key modules ie: graphics, sound, i/o, story, OS.
> >
> > ----- Original Message -----
> > From: "Brian Holley" <comp_brain@hotmail.com>
> > To: <gameprogrammer@gameprogrammer.com>
> > Sent: Sunday, February 11, 2001 6:27 AM
> > Subject: Game Idea
> >
> >
> > > Hey people-
> > >
> > > Dang, forget to check email for 1 day and I have 30 or so messages...
> > geez.
> > >
> > > Anyway, I like the idea of working cooperatively on a demo, simple
game.
> > > I would really like to see this become a success.  I hope that this
> > project
> > > can begin and end better than the AVGI (A very good idea) project did.
> > That
> > > might have been before some of you joined this list, but I digress.
> > >
> > > Anyway, writing a simple game isn't that hard.  On my webpage I have
some
> > > demo programs that I wrote doing just that in DirectX.  One is a 2D
RPG
> > > style world demo, another is an Atari style side scrolling shooter.
Both
> > > can be obtained here: http://vidgamez.iwarp.com/gameprog.html
> > >
> > > As for my position on OpenGL/DirectX... I have worked with both
relatively
> > > extensively, and you really can't compare them for what we would be
doing.
> > > OpenGL is needlessly complex if all you're doing is 2D graphics.
DirectX
> > > does have a 2D API, but is only useful to those with Windows.  Since
this
> > > project would be a 2D project (hopefully), we SHOULD NOT use OpenGL.
> > > Neither should we use DirectDraw, because many people don't have
Windows.
> > >
> > > I would suggest, instead, that we use DJGPP with the Allegro library.
I
> > > personally haven't worked a lot with it, but I've seen simple demos
and I
> > > know it can be great.  I believe it is also a cross platform API...
> > Anyway,
> > > DJGPP and Allegro can both be obtained free (they are freeware) at
> > > http://www.delorie.com/djgpp
> > >
> > > I will keep up to date on this project and would like to help as much
as
> > my
> > > limited schedule will allow.
> > >
> > > Please excuse the length of this email, but I had alot to say in one
> > email.
> > > Thanks,
> > > -Brian
> > > _________________________________________________________________
> > > Get your FREE download of MSN Explorer at http://explorer.msn.com
> > >
> > > =================================================================
> > > The GameProgrammer.Com mailing list is for the open discussion
> > > of any topic related to the art, science, and business of
> > > programming games. This list is especially tolerant of beginners.
> > > We were all beginners once
> > >
> > > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > > http://gameprogrammer.com/mailinglist.html
> > >
> > >
> >
> > =================================================================
> > The GameProgrammer.Com mailing list is for the open discussion
> > of any topic related to the art, science, and business of
> > programming games. This list is especially tolerant of beginners.
> > We were all beginners once
> >
> > To SUBSCRIBE or UNSUBSCRIBE please visit:
> > http://gameprogrammer.com/mailinglist.html
> >
> >
>
> The GameProgrammer.Com mailing list is for the open discussion
> of any topic related to the art, science, and business of
> programming games. This list is especially tolerant of beginners.
> We were all beginners once
>
> To SUBSCRIBE or UNSUBSCRIBE please visit:
> http://gameprogrammer.com/mailinglist.html
>
>

=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html




  • References: