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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DX vs OpenGl
depends on the game port, drivers and type of stick. ----- Original Message ----- From: "Brad Broerman" <bbroer@one.net> To: <gameprogrammer@gameprogrammer.com> Sent: Saturday, February 10, 2001 7:54 PM Subject: RE: DX vs OpenGl > For beginners, I would suggest doing it the old fashoned way, using a DIB > buffer to draw to instead of video ram, and move from there. It'll give > everyone a taste for actually rendering the graphics, and basic Windows > programming. The program could also be easily ported to Linux or DOS. as > well. > > My 1st game engine was done in DOS originally, and I later ported it to > Windows using the above method, and it worked great. Doing the reverse > should not be too hard. Setting up a DIB and getting a pointer to the > buffer is very easy, and using direct keyboard input is very easy too. I'm > not sure of Joystick programming in Windows, but doing it in DOS is a > breeze. I'm sure that there is a fairly easy way to get the stick values > from Windows without resorting to Direct Input... > > > -----Original Message----- > From: Rob Quill [SMTP:quills@madasafish.com] > Sent: Saturday, February 10, 2001 6:06 PM > To: gameprogrammer@gameprogrammer.com > Subject: Re: DX vs OpenGl > > Hi, > > soory, but do we really need to worry about all this, is it necasary for > all this DX and GL stuff, cant we just use the stuff used in dos that made > good games with good sound etc like theme hospital (dos version) and > wolfenstien 3d and adfapt these for windows, also I am not to keen on using > Visual C++. > > Cya, > Rob. > ----- Original Message ----- > From: Derold > To: gameprogrammer@gameprogrammer.com > Sent: Saturday, February 10, 2001 10:48 AM > Subject: Re: DX vs OpenGl > > > the trouble with open GL is that it is graphics only, no direct input or > sound. I tried OpenGL first when I ran into that problem. > > The reason I wanted open GL was because it worked so well on so many > interfaces. > > However, I like games that have several layers of music and sound as well > as gamepad/joy-stick support. But that would be for future enhancement of > a game project. > > as for docks both DirectX and OpenGL have SDK's. DX SDK is perty good in > my opinion while OpenGL leaves a lot to be desired. OpenGL however has (in > my opinion) better online tutorials. > > At this time I would suggest getting a good understanding of DirectX. > > Derold > ----- Original Message ----- > From: Harri Hynynen > To: gameprogrammer@gameprogrammer.com > Sent: Saturday, February 10, 2001 2:07 AM > Subject: DX vs OpenGl > > > Hi everybody ! > > As i previous asked what yo chose between DirectX and OpenGl, i have > now come up > with a small understanding about them > > DX is locked to a software company, and can't be delevoped to another > competer with > another OS installed, type Linux or beos. > OpenGL however is compatibel with linux aswell as windows. > > So the first round goes to OpenGL. > > Is there someone who can comment about they degree of programming skill > needed to > use the different system. How is the documentation to OpenGL and DX, > witch is easiest > to learn ???? > > /Harri > << File: ATT00012.html >> > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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