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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: DX vs OpenGl
For beginners, I would suggest doing it the old fashoned way, using a DIB
buffer to draw to instead of video ram, and move from there. It'll give
everyone a taste for actually rendering the graphics, and basic Windows
programming. The program could also be easily ported to Linux or DOS. as
well.
My 1st game engine was done in DOS originally, and I later ported it to
Windows using the above method, and it worked great. Doing the reverse
should not be too hard. Setting up a DIB and getting a pointer to the
buffer is very easy, and using direct keyboard input is very easy too. I'm
not sure of Joystick programming in Windows, but doing it in DOS is a
breeze. I'm sure that there is a fairly easy way to get the stick values
from Windows without resorting to Direct Input...
-----Original Message-----
From: Rob Quill [SMTP:quills@madasafish.com]
Sent: Saturday, February 10, 2001 6:06 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re: DX vs OpenGl
Hi,
soory, but do we really need to worry about all this, is it necasary for
all this DX and GL stuff, cant we just use the stuff used in dos that made
good games with good sound etc like theme hospital (dos version) and
wolfenstien 3d and adfapt these for windows, also I am not to keen on using
Visual C++.
Cya,
Rob.
----- Original Message -----
From: Derold
To: gameprogrammer@gameprogrammer.com
Sent: Saturday, February 10, 2001 10:48 AM
Subject: Re: DX vs OpenGl
the trouble with open GL is that it is graphics only, no direct input or
sound. I tried OpenGL first when I ran into that problem.
The reason I wanted open GL was because it worked so well on so many
interfaces.
However, I like games that have several layers of music and sound as well
as gamepad/joy-stick support. But that would be for future enhancement of
a game project.
as for docks both DirectX and OpenGL have SDK's. DX SDK is perty good in
my opinion while OpenGL leaves a lot to be desired. OpenGL however has (in
my opinion) better online tutorials.
At this time I would suggest getting a good understanding of DirectX.
Derold
----- Original Message -----
From: Harri Hynynen
To: gameprogrammer@gameprogrammer.com
Sent: Saturday, February 10, 2001 2:07 AM
Subject: DX vs OpenGl
Hi everybody !
As i previous asked what yo chose between DirectX and OpenGl, i have
now come up
with a small understanding about them
DX is locked to a software company, and can't be delevoped to another
competer with
another OS installed, type Linux or beos.
OpenGL however is compatibel with linux aswell as windows.
So the first round goes to OpenGL.
Is there someone who can comment about they degree of programming skill
needed to
use the different system. How is the documentation to OpenGL and DX,
witch is easiest
to learn ????
/Harri
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