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RE: atlast some good activity!



This sounds like a very good idea for a 1st game. I've played several games 
like this in the early and mid 80's, and they were all very fun. This could 
easily be done with a minimal set of classes, and with the input, graphics 
output, and sound output nicely abstracted into classes so that the program 
can be easily ported between systems...

  I would suggest using abstract classes for the platform dependent classes 
(sound, input, and graphics), and provide the public methods in the 
abstract base class, leaving a very few platform dependent methods to be 
implemented in child classes, all in the private or protected section of 
the class.

 Perhaps we should discuss an overall structure, and start by developing 
use cases and then a list of actors, followed by major progam flows, etc...


-----Original Message-----
From:	emi_oasis [SMTP:u980058@giki.edu.pk]
Sent:	Saturday, February 10, 2001 3:46 PM
To:	gameprogrammer@gameprogrammer.com
Subject:	atlast some good activity!

hi all..
Thanx God..you people got serious..
so.. here is a project i am working on...
Actually the project idea is
*** to make a simpppplllleee  game but it should
       involve as much game components and techniques as it can!

Platform:
   DirectX 7.0 or 8.0  (have used both)
   Windows (95-98-ME-2000)  :)) obviously
Description:
Its a simple one screen game.
you can see side view (2-D) of submarine in side sea which you are going
to control from ur keyboard
1- arrow keys for movement
2- space bar for fire
Enemy submarines are entering from both left and right into ur screen
view and fire at you..
There are many sea-divers moving here and there in ur view..
You are bit superior to enemy marines as they can move and hence fire
in one straight horizontal line..
while  you can move in all 2D directions (thats 8)
and fire like them.

Objective of the game:
    To collect as many sea-divers as u can..hit enemy marines

Difficulties involved:
 1- while you remain inside the sea..a gas bar shown at the top of screen
reduces at some rate..
and to fill up the gas you have to go to the top of sea else
you lose a life
 2-you can get atmost 10 divers..then you have to upload  them at the top
of the sea :)

project status:
   1-sea is on the screen...
   2- our submarine on the screen..
   3-movements implemented..
   4-our missile (fire) implemented
   5- enemy submarines in progress
   6- collected some sounds
   7- intro screen - story - and end screen is in progress
remaining:
   1-collision detection.
             your marine moves on the screen.. enemy marines move..
             you can fire.. but no coliision detection..
             everything slides over every other thing:))
   2- bit of Artificial Intelligence for enemies
   3- different levels for the game
   4- sounds and music implementation
   5- multi-player (on LAN)
   6- divers are not here yet:)


Ok... so thats it.. i know itss too a simple game
but its my first windows game.. and i want to learn from it:)
if anybody wanna participate or want to discuss..
most welcome
secondly if anybody wants the project till now..
can we have a joint website where we can upload our works for  other
members??

okeys buddies... hope u dont mind such lengthy mail:)
waiting for comments



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The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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http://gameprogrammer.com/mailinglist.html