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Re: Okej, here is GameX idea.



Hi,

how about a different mailing list bacause i presume that not everyone on
this list will want to help make this game or games (i may be wrong). If we
are to do this i suggest a list bot one. We need to asses how many of us are
going to be working on this all at once. If there are only a few it may be
better to try and discuss thing real-time ie. msn messenger, icq, netmeeting
etc as this is quicker than email but if there are lots of us it may be
better just to do it by email. If we were to discuss anything real-time it
would be quite a challenge because we could and probably are in all
different countries around the world so perhaps it would be best just to use
email now i look at it.

Cya,
Rob.
----- Original Message -----
From: Harri Hynynen <harri.hynynen@swipnet.se>
To: <gameprogrammer@gameprogrammer.com>
Sent: Saturday, February 10, 2001 7:56 PM
Subject: Re: Okej, here is GameX idea.


Exactly, simple and easy todo is what i want us to start with.

Not as simple as a "hello world". I think we all have gone pass that
stage in our programming. And we can't jump inte next Quake IV
experience, because we will drown the project befor we started it.

And defenitivt not a game that Mads suggests. A swat game can be
fun to play, but a  hell to program. And we are not sitting in a game-
house having meetings every monday morning where we decide our
goals for the week. I think that most of us agree when i say that some
or all of us have a dream to make a certain game, just like they fancy.
I myself want to be able to make a 1 person view action/RPG with
some roleplaying and monsterbashing parts in it.
  But Hey, i am no star programmer, i donät have hundred thousand
dollar in my back and programhouse experince. I will never be able to
make my dream game.
  I do know that i can learn how to make it, and that is bit by bit. Not
jumping into making the best 3D engine i can imagine.Hell, i can't even
draw graphics for the skins.

We should do a spaceinvader, pacman or pong. These are the holy
games we all should be able to say "I have made my own pacman,
and it is better than the originale". The graphic gaming industy started
with these games, according to me :). Sure there was others before that.
Some text based adventuregames, simpel CGA 16 color graphics games
that harldy could be called a game. more like shuffling data from one part
of memory to another memory segment.

Ok, lets goto the issue again. T be able to somewhat coordinate the efforts
we do, i think we need a website that we can save our work and allows others
to download files along our progress.
  We shoul send in well documented sourcecodes, graphics and sound for
the game(s). If gameprogrammer allow us to extract the specific topic about
the game and use it like a diary on that site would be neat to. Otherwice
the
webmaster could simply extract the text from the e-mails and make a diary
of it.

As i told you all befor i am the worst candidate to be the pack leader.
Consider
me the sponge you squese for ideas :)

/Harri


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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html