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Re: DX vs OpenGl



Hi,
 
soory, but do we really need to worry about all this, is it necasary for all this DX and GL stuff, cant we just use the stuff used in dos that made good games with good sound etc like theme hospital (dos version) and wolfenstien 3d and adfapt these for windows, also I am not to keen on using Visual C++.
 
Cya,
Rob. 
----- Original Message -----
From: Derold
Sent: Saturday, February 10, 2001 10:48 AM
Subject: Re: DX vs OpenGl

the trouble with open GL is that it is graphics only, no direct input or sound.  I tried OpenGL first when I ran into that problem.
 
The reason I wanted open GL was because it worked so well on so many interfaces.
 
However, I like games that have several layers of music and sound as well as gamepad/joy-stick support.  But that would be for future enhancement of a game project.
 
as for docks both DirectX and OpenGL have SDK's.  DX SDK is perty good in my opinion while OpenGL leaves a lot to be desired.  OpenGL however has (in my opinion) better online tutorials.
 
At this time I would suggest getting a good understanding of DirectX.
 
Derold
----- Original Message -----
Sent: Saturday, February 10, 2001 2:07 AM
Subject: DX vs OpenGl

Hi everybody !
 
As i previous asked what yo chose between DirectX and OpenGl, i have now come up
with a small understanding about them
 
DX is locked to a software company, and can't be delevoped to another competer with
another OS installed, type Linux or beos.
OpenGL however is compatibel with linux aswell as windows.
 
So the first round goes to OpenGL.
 
Is there someone who can comment about they degree of programming skill needed to
use the different system. How is the documentation to OpenGL and DX, witch is easiest
to learn ????
 
/Harri