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Re: Okej, here is GameX idea.



Hi,

Yeah, i like the ideas, i was using borland turbo 3.1, a little dated but
satisfactory. unfortunatly i lent the cd to a mate and wiped the hard drived
because windows buggered, everything was backed up the network at school but
it may be a while until i can get it back because i cannot get on to the
network for some reason.

i tired borland compiler 5.5 but when trying to run it it did not work and
sugggested lots of command line arguments.

Cya,
Rob.
----- Original Message -----
From: Harri Hynynen <harri.hynynen@swipnet.se>
To: <gameprogrammer@gameprogrammer.com>
Sent: Saturday, February 10, 2001 8:38 AM
Subject: Okej, here is GameX idea.


Yes of course, everyone has something to contribute with.

To get the ball starting to roll i think we all need to agree what kind of
game
we shall make. If i can put the firrst word in this matters i should say
something
simpel at start.

A game that basically teaches us to put up a graphic window, make something
moving on it (old times sprites or bobs, don't know what thay are called
when
programmed with DX).

What would you say about a simpel space invader game. I know it is a lame
game consept, but it is for learning only.

We should need a website where code, graphics and sound to the game wa are
developing can be found. And it shoul be hosted on a site without a banner,
i
hate sites like angelfire.

What we need in the start is some basic code.

So i  am gonna ask you real programmers out there. A simpel code that put up
a graphic screen, ready for multithreading and all that. we also need some
simpel
graphics to start with, and we shall agree on the size on them. I would say
32x32
with 16 or 256 colors. start without any animation on them. Straight and
simpel, that
is what we want. when we have a beta working, we could advance the code and
make the ships animate, different types of ammo, stunning soundeffects and a
bedazzling music.But all that in due time. First a simpel spaceinvader.

What do you say ?

How about a direct input, E-mail is also a slow medium. But also the best to
keep
records of what we say.

And the compiler should be other than Microsoft compiler. I don't like
microsoft
very much, they have tied us to a singel OS with their DX. They could
atleast help
the linux community with a port so they also can game with our exellent game
=)

Here is a link to Bloodshed C++:
http://download.cnet.com/downloads/0-4003375-100-1683220.html?tag=st.dl.1000
1-103-1.lst-7-1.1683220
and to borland compiler 5.5 :
http://www.borland.com/bcppbuilder/freecompiler/
with their patch:
http://www.borland.com/devsupport/bcppbuilder/patches/bcc55/bcc55sp1.zip
http://www.borland.com/devsupport/bcppbuilder/patches/bcc55/bcc55sp2.exe

There is some IDE you can download as well to the Borland compiler, make
your
life much easier (in most cases).

Ok, i need you to reflect om what i have written now. Communication works
best
if it goes in two ways.

/Harri Hynynen



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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html