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Re: Okej, here is GameX idea.




   I think this is a great idea for learning.  Somthing simple that just
forces us to bring together all parts of a program into a finished program.


-----------------------
So i  am gonna ask you real programmers out there. A simpel code that put up
a graphic screen, ready for multithreading and all that. we also need some
simpel
graphics to start with, and we shall agree on the size on them. I would say
32x32
with 16 or 256 colors. start without any animation on them. Straight and
simpel, that
is what we want. when we have a beta working, we could advance the code and
make the ships animate, different types of ammo, stunning soundeffects and a
bedazzling music.But all that in due time. First a simpel spaceinvader.

And the compiler should be other than Microsoft compiler. I don't like
microsoft
very much, they have tied us to a singel OS with their DX. They could
atleast help
the linux community with a port so they also can game with our exellent game
=)
-----------------------


Does anyone have any suggestions on what to use to keep from using system
dependant libraries/code?
I agree that compatibility is important, but we could probably just abstract
the system dependant code into a few classes/functions
and rewrite the actual implementation for other systems later if need be.  I
haven't ever done anything but DOS or Windows graphics, So I don't have
any experience with other OSs.

I guess all I am asking is for a list of libraries and the platform on which
we are going to develop.  I'm not too familiar with anything Windows except
DX, which would contain ways to get our sound and input going, too.   There
are wrappers for DX that also make it fairly easy for the beginning
programmer to
do some of the basic tasks they need to, such as loading bitmaps to surfaces
and initilizing the interfaces.  I'm familiar with CDX (who's website seems
to have gone
down recently but I didn't know that till I checked it now), and it feels
quite easy to use. (If anyone wants these, I can get them to them via FTP if
they E-mail me.)
Of course this would mean that MSVC++ would be a popular solution, but if we
are avoiding it, we would have to find another.  Most code would compile
across
compilers, also.

I just wanted to stimulate discussion.   We need to konw what we are
developing for before we can start, which is something I would like to do
:).

~Greg


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