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RE: DX vs OpenGl



>===== Original Message From gameprogrammer@gameprogrammer.com =====
> > DX is locked to a software company, and can't be delevoped to another
>competer with
>> another OS installed, type Linux or beos.   OpenGL however is compatibel
>with linux aswell as windows.
>   > So the first round goes to OpenGL.
>
>  How about writing the game so that it has an interface to a rendering,
>input API etc. so that it can run under OpenGL or DirectX? That way some
>people could write OpenGL rendering and learn from that and others could
>write a DirectX version. The actual game code would be common between them.
>This would make it easy for people to contribute whatever platform they are
>using.

Good idea!!!!!!!!!!

>   > Is there someone who can comment about they degree of programming skill
>needed to
>   > use the different system. How is the documentation to OpenGL and DX,
>witch is easiest
>   > to learn ????

Even though I think we should develop for Direct X the books I have on OpenGL 
make it a little easier to get stuff to the screen.

>  The documentation provided with the DirectX SDK you can download is pretty
>good and there are masses of references for OpenGL in books or on the
>internet. There area a lot of samples available for both to get you started.
>
>  Mark.


Will


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