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the trouble with open GL is that it is graphics only, no
direct input or sound. I tried OpenGL first when I ran into that
problem.
The reason I wanted open GL was because it worked so well on
so many interfaces.
However, I like games that have several layers of music and
sound as well as gamepad/joy-stick support. But that would be for future
enhancement of a game project.
as for docks both DirectX and OpenGL have SDK's. DX SDK
is perty good in my opinion while OpenGL leaves a lot to be desired.
OpenGL however has (in my opinion) better online tutorials.
At this time I would suggest getting a good understanding of
DirectX.
Derold
----- Original Message -----
Sent: Saturday, February 10, 2001 2:07
AM
Subject: DX vs OpenGl
Hi everybody !
As i previous asked what yo chose between DirectX
and OpenGl, i have now come up
with a small understanding about
them
DX is locked to a software company, and can't be
delevoped to another competer with
another OS installed, type Linux or
beos.
OpenGL however is compatibel with linux aswell as
windows.
So the first round goes to OpenGL.
Is there someone who can comment about they
degree of programming skill needed to
use the different system. How is the
documentation to OpenGL and DX, witch is easiest
to learn ????
/Harri
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