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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Something to talk about...Something to learn
I 2'nd that...Well said Let us all start some thing and Finish it Together Let the the strong help the weak let the Techinical Minded inspire the Art Fuck the Job postings and the porn Knowledge is power , Spread the Wealth Surly together we can Create a game from start to finish the pool of infomation of which to draw is pure Not driven by Profit but, love of game or Pc gamer (soom to be Ex ) >From: "Smartts" <smartts@esatclear.ie> >Reply-To: gameprogrammer@gameprogrammer.com >To: <gameprogrammer@gameprogrammer.com> >Subject: Re: Something to talk about >Date: Thu, 8 Feb 2001 23:00:50 -0000 >MIME-Version: 1.0 >Received: from [207.8.30.14] by hotmail.com (3.2) with ESMTP id >MHotMailBC4DC1EE006440043248CF081E0EF9450; Fri Feb 09 15:02:11 2001 >Received: (from majordomo@localhost)by mail14.jump.net (8.10.2/) id >f19MwwF07078for gameprogrammer-out; Fri, 9 Feb 2001 16:58:58 -0600 (CST) >Received: from mail12.jump.net (mail12.jump.net [207.8.30.12])by >mail14.jump.net (8.10.2/) with ESMTP id f19Mwrc07073for ><gameprogrammer@majordomo.jump.net>; Fri, 9 Feb 2001 16:58:53 -0600 (CST) >Received: by mail12.jump.net (bobp@localhost) (8.9.1/jump.1.11) id >QAA21571; for gameprogrammer@jump.net Fri, 9 Feb 2001 16:58:52 -0600 (CST) >Received: from escargot.esatclear.ie by mail12.jump.net >(escargot.esatclear.ie [194.145.128.30]) (8.9.1/jump.1.11) id QAA21562; >for <gameprogrammer@gameprogrammer.com> Fri, 9 Feb 2001 16:58:51 -0600 >(CST) >Received: from escargot.esatclear.ie by mail12.jump.net >(escargot.esatclear.ie [194.145.128.30]) (8.9.1/jump.1.11) id QAA21562; >for <gameprogrammer@gameprogrammer.com> Fri, 9 Feb 2001 16:58:51 -0600 >(CST) >Received: from g3c1d7 (n-airlock074.esatclear.ie [194.165.167.74])by >escargot.esatclear.ie (8.9.3/8.9.3) with SMTP id WAA11360for ><gameprogrammer@gameprogrammer.com>; Fri, 9 Feb 2001 22:58:47 GMT >From gameprogrammer-owner@gameprogrammer.com Fri Feb 09 15:04:03 2001 >Message-ID: <000b01c09222$fbce0460$4aa7a5c2@g3c1d7> >References: <000701c092da$91ba37c0$0e4164d5@swipnet.se> >X-Priority: 3 >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook Express 5.50.4133.2400 >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Sender: gameprogrammer-owner@gameprogrammer.com >Precedence: bulk > >well said > > ----- Original Message ----- > From: Harri Hynynen > To: gameprogrammer@gameprogrammer.com > Sent: Friday, February 09, 2001 8:55 PM > Subject: Something to talk about > > > Hi everybody ! > > I have been a listener for a long time. But when Paul Hope mentioned >that this list is deteriorated i must only agree with him. When i first >started this subscription there was always some new topic and solution >posted. > > I think we all need a different engagement. This list is for wannabe >game programmers, i know. I am one of them. > > What i am suggesting we are todo is combine our knowledge and begin >create a game or several games together. As i understand there is some >pretty good programmers out there, and there is some that has newer seen a >compiler. I myself has tried to make something out of c++ and have no more >luch than a "hello world exampel" > > You out there could teach us lesser fortunate programmers to start >developing our own simpel games. > > My first question : What shall i develop my game for OpenGL or DirectX ? > > Second question : Is there any GOOD tutors or learn it your self code? > (I know NeHe production has made som good OpenGL tutorials: >http://nehe.gamedev.net/ ) > > Third question : Is there any site like NeHe but for DirectX ??? > > Forth question : Am I confusing ? > > Fifth question : Is there a way to use DirectX SDK in a standard >compiler like Bloodshed C++ (freeware) ? > (I only saw how ti impliment it in Visual C++, how microcrap tries to >bind you to their products) > > Sixth question : Almost as fifth, is there a way to use OpenGl in above >mentioned compiler ? > > Well, i think i am out of silly question now. Don't think i am a nerd >and total loser because of my question. > I am a nerd and loser, but there is no need to brag about it :) > > All i want to know how to program game with the lowest budget possibel. >No need to buy expencive books > and software. I already have Windows gameprogramming for Dummies and I >don't understand it all :) > > /Harri > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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