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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Graphics (simple)
DirectX8 has incorporated DirectDraw &Direct3D into Direct3D, however it still supports the old DirectDraw. how to use them I'm still working on. Derold ----- Original Message ----- From: "Brenton Kennerdell" <kennerdl@kiski.net> To: <gameprogrammer@gameprogrammer.com> Sent: Saturday, January 15, 2000 7:23 PM Subject: Re: Graphics (simple) > i assume you know C/C++ > there are three basic ways that I know of to do graphics with windows > support.. > > DirectX - Microsoft's core game development kit > win32 graphics device interface - standard way for applications to display > graphics > Opengl - very easy to use and learn and is supported across multiple > platforms > > I like OpenGL personally.. but that's just me. if you are programming in > dos.. then there are lots of libraries you can find.. most notable being > allegro. I don't know about directx 8, but the older versions used to be > splitt into sections--directdraw, direct3d, directsound, etc. This might be > useful to you if you plan only to write 2d animations. I have never tried > 2d graphics in opengl and do not know how well it handles them. you can find > info on both directx and win32 GDI at http://msdn.microsoft.com look under > platform sdk. > > a few other links you might find useful: > http://www.opengl.org > http://www.flipcode.com > http://www.talula.demon.co.uk/allegro/ > > > > > Le Magnifique > http://home.kiski.net/~kennerdl/ > ----- Original Message ----- > From: "Rob Quill" <rob@quills.madasafish.com> > To: "Gameprogrammer Mailing List" <gameprogrammer@gameprogrammer.com> > Sent: Saturday, January 13, 2001 9:00 AM > Subject: Graphics (simple) > > > > Hi all, > > > > Am I right is saying that most of the people on this list know how to do > > some sort of simple graphics??? > > > > I have written on numerous occasions asking about books, tutorials etc. on > > this subject and had no real help. How did you guys learn??? > > > > Thanks, > > Rob. > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > > > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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