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RE:



Honestly, if you want to make a habit of writing 3D games, or any games at all, you'll find it easier to move to C\C++. But don't let that stop you. You need to learn Linear Algebra, to get the basic transformations down, and the learn DirectX and or OpenGL. DirectX to provide the low level routines to make your game run like mouse, and joystick code and sound. Almost all commercial games make use of it. A large number of people also use Direct3D to render their graphics. Whether you do this is your choice. Your other option would be OpenGL for graphics. My recommendation though is that actual write a 2D game using these tools first to give yourself a good thorough grounding.
 
Idaho
-----Original Message-----
From: gameprogrammer-owner@gameprogrammer.com [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of peter.bedford
Sent: Wednesday, December 06, 2000 4:18 AM
To: gameprogrammer@gameprogrammer.com
Subject:

Hi my names david how could i create my own 3d game, it may be asking alot, i only have the basic knowledge of Pascal, i have used level editors unreal, half_life, quake3 arena, which are quite easy to use. What will i need to do get the knowledge of 3d gaming.
 
thanx
David

  • References:
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      • From: "peter.bedford" <peter.bedford@ntlworld.com>