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Honestly, if you want to make a habit of writing 3D
games, or any games at all, you'll find it easier to move to C\C++. But don't
let that stop you. You need to learn Linear Algebra, to get the basic
transformations down, and the learn DirectX and or OpenGL. DirectX to provide
the low level routines to make your game run like mouse, and joystick code and
sound. Almost all commercial games make use of it. A large number of people also
use Direct3D to render their graphics. Whether you do this is your choice. Your
other option would be OpenGL for graphics. My recommendation though is that
actual write a 2D game using these tools first to give yourself a good thorough
grounding.
Idaho
Hi my names david how could i create my own 3d game, it may
be asking alot, i only have the basic knowledge of Pascal, i have used level
editors unreal, half_life, quake3 arena, which are quite easy to use.
What will i need to do get the knowledge of 3d gaming.
thanx
David
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