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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Dynamic arrays
715827881 to -715827882 alpha is assumed 1 :-] on my computer anyway yep no harder than with floating point It scales the color according to the display depth which should have been (set / retrieved) earlier in the program. Derold ----- Original Message ----- From: <dakline@vassar.edu> To: <gameprogrammer@gameprogrammer.com> Sent: Saturday, September 23, 2000 8:03 PM Subject: Re: Dynamic arrays > So what's the min/max for glColor3i? The max negative value being black to > the max positive value being brightest? Doesn't this make it a little hard > to tell what exactly each color is? Does it depend somewhat on your bit > resolution? > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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