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Re: Dynamic arrays




> What are the ranges for these integers? I thought rgb values went from
0-1,
> which makes for very simple colors if you can only use integers.
Here's the list.

Derold

void glColor3b(
  GLbyte red,             any signed byte value
  GLbyte green,
  GLbyte blue
);

void glColor3d(
  GLdouble red,         any signed double value
  GLdouble green,
  GLdouble blue
);

void glColor3f(
  GLfloat red,            float from 0.0 to 1.0
  GLfloat green,
  GLfloat blue
);

void glColor3i(
  GLint red,               any signed integer value(machine dependent, on
mine it's 32bit)
  GLint green,
  GLint blue
);

void glColor3s(
  GLshort red,         any signed short integer(usually half the integer
size)
  GLshort green,
  GLshort blue
);

add a u before the descriptor to use unsigned what have yaw

void glColor3ub(
  GLubyte red,
  GLubyte green,
  GLubyte blue
);

void glColor3ui(
  GLuint red,
  GLuint green,
  GLuint blue
);

void glColor3us(
  GLushort red,
  GLushort green,
  GLushort blue
);


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