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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: The curtain over my eyes has been raised!! : )
Yeah, but it can also depend on the quality of the program, I wrote a simple game where stuff falls outta the sky, and you gotta hurry to catch it before it hits the ground, with NO planning at all, at the beginning I wasn't even sure what the game was gonna be about :-). But if it was something big, like a Quake-clone or something, then I'd DEFINITELY plan it out! Caio, Lionel On Thu, 14 Sep 2000, Tim Elder wrote: > Heh... then you must be a freak!!! ;^) > > It's a privileged few that can see the whole abstract system in their head and implement it. The rest of us mere mortals have to plan :^) > > Tim > Open Access Suite Supervisor > > Phone: 8396 (internal) 479-3757 (direct) > Email: tim@tekotago.ac.nz > > > >>> anime6@earthlink.net 14/09/00 03:20:00 >>> > I dunno...I am able to sit down and code a program from scratch and it comes > out organized and working great. Basically, I just abstract everything in > my mind. I build all the classes and structures, by thinking of how to "put > them all into boxes". Then after I box up all of the different objects, I > work inside each box putting them together and "wiring" them as I call it. > Then once I have the objects boxed and wired, I shut the box and then use > main() to implement the interface. I dunno...I actually just think in > computer code. > > ----- Original Message ----- > From: "Mike" <mcroghan@MediaOne.Net> > To: <gameprogrammer@gameprogrammer.com> > Sent: Sunday, September 10, 2000 8:58 PM > Subject: The curtain over my eyes has been raised!! : ) > > > > Ah I felt like sharing this with ya'll...after yesterday I feel 240+% > better > > and steady with programmin' than I ever have. > > > > When I use the term "hacker" in this message, I'm refering to the type of > > person who tends to do work in a sloppier less effecient not well planned > > out manner. > > After yesterday I feel much more like a programmer than an average hacker > > (hack n' slash). > > > > The second assignment for one of my C++ classes basically is create some > > cheesy card game (doesn't matter...could be high card) that has to be able > > to add, delete and keep track of turns for each player...and to play the > > game of course. > > > > Anyways, yesterday while sitting there at work I took the advice I kept > > somewhat ignoring from teachers and a few peers (and that I even gave to > > another student when he couldn't figure out his problem) and actually > > planned everything out. I figured out the exact task(s) I needed this to > > accomplish. Took me approximately an hour to design (write out what needed > > to be accomplished, the functions and variables needed to complete the > task, > > write out what each function was to do plus pseudocode/(nipits of code)) > and > > lay out all that I needed and it took me all of 10 minutes to code it. Had > a > > couple of typo and syntax errors but that was it. > > > > This normally would've taken me a few hours to beat out and in the end > > would've been a lot sloppier. LOL > > > > Granted it would probably take me even less time if I were more > experienced > > but practice makes perfect. ;> > > > > Good thing, I now have a very well written template for future linear > linked > > lists that I can add and modify to (hell create another type for circular > > and doubly linked lists). > > > > I almost felt stupid afterwards wondering why the hell I didn't figure > this > > out earlier...was kind of like when I first figured out how easy using > > pointers was when I used to fight it and couldn't figure it out. I even > > admitted this to my professor and she laughed...plus she was happy I > learned > > this NOW; apparently most of her students don't seem to grasp this concept > > until they hit some of the much higher courses. I actually felt very good > > about myself. Almost as if a rather large curtain lifted off my head!! > > > > Coding is VERY easy once you sit down and take the time to plan out every > > little inch of your program!! : ) > > > > Mike > > > > > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html > > > > > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > > ================================================================The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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