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RE: DirectX 7 and C++



I see.  But it just seemed wierd to me that you would say programming
directx7 with C++ (it's a book) and then use regular c style winproc
callbacks and such.  I was just suprised I guess.  I haven't used c++ much,
but want to learn more.  I like the ideas behind the oop languages.
	When I saw that it was basically just C code I was kind of shocked and
relieved, but also wonder if you can do the same stuff in c++ easily or
would it like you said be overkill?
	I'm just getting started with directx and I got the $9 cd from microsoft
and have MSVC 6 and VB 6 and I think making games with VB right now in my
early stages is the way to go.  I don't know about the rest of you, but when
I'm ready I'll move to C or C++ (mainly because I love to know everything
that goes on in my program - where VB hides lots of junk) any way just
giving my 2 cents as well as asking some Q's.

Steve Tranby
Internet Express
http://stevemt.virtualave.net/

-----Original Message-----
From: gameprogrammer-owner@gameprogrammer.com
[mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Joseph
Hardin
Sent: Saturday, July 08, 2000 11:37 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re: DirectX 7 and C++


Well, they implement alot of the features of c++, but they may want some
backwards compatibility(why declare a class thats only values, when you can
just use a struct)


-----Original Message-----
From: Steve Tranby <stevemt@hotpop.com>
To: gameprogrammer@gameprogrammer.com <gameprogrammer@gameprogrammer.com>
Date: Saturday, July 08, 2000 4:07 PM
Subject: DirectX 7 and C++


>Hi,
>
>I was wondering about coding for directx7 using visual C++.  Well my
>question isn't really a hard one, it's just why does everyone say they are
>making a game in directx with C++ and then use structs and functions like
>it's just C?  Am I interpreting "Making games with directx in C++" wrong or
>what?  Just wondering.
>
>Ps: If I have any real questions I'll ask, but don't have any right now.
>
>Steve Tranby
>Internet Express
>http://stevemt.virtualave.net/
>
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
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=================================================================
The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

To SUBSCRIBE or UNSUBSCRIBE please visit:
http://gameprogrammer.com/mailinglist.html