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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: A general not so general question
I think that the Game Architecture and Design book have something about the development timeline for a game http://www.amazon.com/exec/obidos/ASIN/1576104257/o/qid=962987238/sr=2-2/002 -3786436-7392032 <http://www.amazon.com/exec/obidos/ASIN/1576104257/o/qid=962987238/sr=2-2/00 2-3786436-7392032> -----Original Message----- From: gameprogrammer-owner@gameprogrammer.com [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Daniel Kolath Sent: Friday, July 07, 2000 1:52 AM To: gameprogrammer@gameprogrammer.com Subject: A general not so general question Given that a gaming project usually takes 2 years, does anyone have an idea as to the breakdown of time spent in particular phases of an ideal 2 year gaming project? x # of months in initial design, Y # of months in development (Y1 in tools design, Y2 is stage implementation, Yn etc.), Z # of months testing, etc. From what I have read to this point, this seems to be a real mesh where phases of game development are pretty hazed over. Specifically, I wanted to get an idea of how much plot/design I should have in place before coding (at least the .h files with implementation to come at a later time) and secondly if concept art is an ongoing process throughout the near final/pre-testing phases of game development or if that all gets done during the initial phases of a game. Pretty vague, and I suspect that there is no real answer to this question, just preference. I was hoping to put together a timeline for myself, so I could get an idea of when I should start seeking external help for various aspects of a game I am planning. In my ideal world, I would like to have a great deal of design done, get to writing .h files so I could get extra programming help in the implementation of the .h files while hopefully keeping the entire design of the game pretty Object Oriented so that I won't have to stress over enormous amounts of code that need an even more enormous amout of code to fuction properly. Dan ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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