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Re: Mouse control



Could you give me a little more detail, please? I've never used WM_MOUSEMOVE. Is there somewhere I can get info on this?

Ciao,

Lionel

P.s. Thanks a lot for the help with the circle routine, it works great!

In response to the following message from Ben Humphrey, dated Thu, Jul 06, 2000 12:44:51p -0700:
> I think you can just test for WM_MOUSEMOVE :)
> 
> ----- Original Message -----
> From: Lionel Pinkhard <lionelpi@mweb.co.za>
> To: <gameprogrammer@gameprogrammer.com>
> Sent: Saturday, July 05, 1980 10:39 PM
> Subject: Mouse control
> 
> 
> > Hi,
> >
> > Can somebody tell me how to use a mouse? I know, I know, but you know what
> I mean. I've been thinking about reading from the communications port (of
> course I'll let the user pick which one), or 0011 1111 1000, whatever you
> prefer :-). But I don't know what to expect. Can somebody try to explain the
> format of the mouse or something? An example program would be appreciated.
> And, is a mouse more complicated than a modem? Also, I assume that this
> would not be operating system dependent. But what about other programs that
> use the mouse? Such as gpm, Windows, etc. Is it possible to share with these
> programs (don't think so)? Or can I termporarily disable them and re-enable
> them when returning control to the operating system?
> >
> > Also, can somebody tell me how to do the same with a joystick? I think it
> should be simpler, there's nothing that could interfere (AFAIK anyway). But
> what about force-feedback? I know that DirectX can handle this, but what
> about operating systems other than Windows? I'm sure that if DirectX can do
> it, that it can be done manually.
> >
> > Kind regards,
> >
> > Lionel Pinkhard
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The GameProgrammer.Com mailing list is for the open discussion
of any topic related to the art, science, and business of
programming games. This list is especially tolerant of beginners.
We were all beginners once

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