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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DirectX and OpenGL
> I don't believe that DirectDraw supports hardware acceleration. I've seen > it done that people use Direct3D's acceleration tools to render to a 2D > surface, but that is extremely complex. If you want to know how, try > searching gamedev.net for a D3D isometric example (confusing stuff). DirectDraw does support HW acceleration, that is for Blitting, etc. Alpha blits and stuff like that are not supported by Hardware ( it can be by some new ones ) so that's why DirectX 8 will have Alpha Bliting included (a fast software path if the hardware doesnt support it). Using Direct3D for cool effects isn't a stupid idea at all (or even hard to do), you just have to know a few basics -> how to initialize D3D and how to get a polygon to the screen (you don't need to use 3D, just trow the polygons in screen coordinates with correct alpha blending, etc.), and MS has created a few libraries to help you on that, so I don't really know whats the fuss about it. -Ales ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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