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Re: DirectX and OpenGL



> I looked around and there seems to be a lot of good information on OpenGL,
> but as you say, very little on DirectX. I'm going to be writing a 2D
> overhead view game (a view similar to say, Baldur's Gate).
> 
> Is DirectX going to be that much faster for 2D that warrants *not* using
> OpenGL which looks like it might be easier to use?

hi,

i heard a lot of new rpg games (pools of raidiance!) use polygon models.
you could build the whole engine in 3d, sorta like
shogun:TW (just with a little fewer characters!)
free movable cam.
has this been done yet???

now thats a game that should be fun!!!

frank

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