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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DirectX and OpenGL
AFAIK(from reading) what u said is correct, it does 2D aceleration , but some effects and blending modes need to be done using the 3D pipe "Dournaee, Blake" wrote: > Thanks Brian, > > Now for a follow-up question: Please bear with me, I’m new to graphics > programming but am not a total newbie. > > Does DirectDraw support hardware acceleration for 2D graphics? Meaning, can > I pull in a bunch of hicolor textures on a 2D space? > > This is obviously done in a 3D space all the time, but I haven’t seen it > done on a 2D game yet. It seems like it would not only improve the > performance but make things much prettier. It seems to me that some of the > effects (such as lighting and fog) require a 3D space. > > Thanks guys, > > Blake > > -----Original Message----- > From: Brian Holley [mailto:comp_brain@hotmail.com] > Sent: Tuesday, June 27, 2000 2:04 PM > To: gameprogrammer@gameprogrammer.com > Subject: RE: DirectX and OpenGL > > You might have already received your answer, but here goes anyway: > > DirectDraw (for DirectX) is fairly easy to set up. You can go to any number > > of sites (http://www.gamedev.net is a good example) to get info on how to > program DirectDraw for 2D stuff. > > I personally have not used Direct3D, but I've worked with people who have > used both D3D and OpenGL for 3D stuff, and they all have said that Direct3D > is a pain to use. > > So, in conclusion, I would say that for a 2D Baldur's Gate clone, you would > be better off using DirectDraw (unless of course you wanted your game to run > > on platforms other than Windows, but that's another issue) > > Okay, that's my $.02 > -Brian > > >I looked around and there seems to be a lot of good information on OpenGL, > >but as you say, very little on DirectX. I'm going to be writing a 2D > >overhead view game (a view similar to say, Baldur's Gate). > > > >Is DirectX going to be that much faster for 2D that warrants *not* using > >OpenGL which looks like it might be easier to use? > > > >Thanks, > > > >Blake > > > > > >-----Original Message----- > >From: Brian Holley [mailto:comp_brain@hotmail.com] > >Sent: Monday, June 26, 2000 8:34 PM > >To: gameprogrammer@gameprogrammer.com > >Subject: Re: DirectX and OpenGL > > > > > >I'm not very experienced with OpenGL, but I do know that in 3D, OGL kicks > >D3D badly. However in 2D, DD's blitter is much faster than OGL, so what > >you > > > >use depends on what type of game you're making. > > > >Oh, and DirectX is only Windows, and to my knowledge, OGL is everything, > >Unix, Linux, Windows, or anything else. > > > >-Brian > > > > >Hello, > > > > > >Can someone tell me the difference between DirectX and OpenGL? They are > > >both > > >2D/3D graphics API's, correct? One is made by Microsoft and one is > > >open-source. Is this correct? > > > > > >Is there a particular advantage to using one over the other? > > > > > > > > >Blake > > > > > > > > > > > >================================================================The > > >GameProgrammer.Com mailing list is for the open discussion > > >of any topic related to the art, science, and business of > > >programming games. This list is especially tolerant of beginners. > > >We were all beginners once > > > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > > >http://gameprogrammer.com/mailinglist.html > > >================================================================= > > >The GameProgrammer.Com mailing list is for the open discussion > > >of any topic related to the art, science, and business of > > >programming games. This list is especially tolerant of beginners. > > >We were all beginners once > > > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > > >http://gameprogrammer.com/mailinglist.html > > > >________________________________________________________________________ > >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > >================================================================= > >The GameProgrammer.Com mailing list is for the open discussion > >of any topic related to the art, science, and business of > >programming games. This list is especially tolerant of beginners. > >We were all beginners once > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > >http://gameprogrammer.com/mailinglist.html > >================================================================= > >The GameProgrammer.Com mailing list is for the open discussion > >of any topic related to the art, science, and business of > >programming games. This list is especially tolerant of beginners. > >We were all beginners once > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > >http://gameprogrammer.com/mailinglist.html > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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