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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DirectX and OpenGL
I would usually think of OpenGL as more fo a 3D thing. You should probably use directX for 2D. Ben ----- Original Message ----- From: Dournaee, Blake <bdournaee@rsasecurity.com> To: <gameprogrammer@gameprogrammer.com> Sent: Tuesday, June 27, 2000 9:55 AM Subject: RE: DirectX and OpenGL > I looked around and there seems to be a lot of good information on OpenGL, > but as you say, very little on DirectX. I'm going to be writing a 2D > overhead view game (a view similar to say, Baldur's Gate). > > Is DirectX going to be that much faster for 2D that warrants *not* using > OpenGL which looks like it might be easier to use? > > Thanks, > > Blake > > > -----Original Message----- > From: Brian Holley [mailto:comp_brain@hotmail.com] > Sent: Monday, June 26, 2000 8:34 PM > To: gameprogrammer@gameprogrammer.com > Subject: Re: DirectX and OpenGL > > > I'm not very experienced with OpenGL, but I do know that in 3D, OGL kicks > D3D badly. However in 2D, DD's blitter is much faster than OGL, so what you > > use depends on what type of game you're making. > > Oh, and DirectX is only Windows, and to my knowledge, OGL is everything, > Unix, Linux, Windows, or anything else. > > -Brian > > >Hello, > > > >Can someone tell me the difference between DirectX and OpenGL? They are > >both > >2D/3D graphics API's, correct? One is made by Microsoft and one is > >open-source. Is this correct? > > > >Is there a particular advantage to using one over the other? > > > > > >Blake > > > > > > > >================================================================The > >GameProgrammer.Com mailing list is for the open discussion > >of any topic related to the art, science, and business of > >programming games. This list is especially tolerant of beginners. > >We were all beginners once > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > >http://gameprogrammer.com/mailinglist.html > >================================================================= > >The GameProgrammer.Com mailing list is for the open discussion > >of any topic related to the art, science, and business of > >programming games. This list is especially tolerant of beginners. > >We were all beginners once > > > >To SUBSCRIBE or UNSUBSCRIBE please visit: > >http://gameprogrammer.com/mailinglist.html > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html > ================================================================= > The GameProgrammer.Com mailing list is for the open discussion > of any topic related to the art, science, and business of > programming games. This list is especially tolerant of beginners. > We were all beginners once > > To SUBSCRIBE or UNSUBSCRIBE please visit: > http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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