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RE: DirectX and OpenGL



I looked around and there seems to be a lot of good information on OpenGL,
but as you say, very little on DirectX. I'm going to be writing a 2D
overhead view game (a view similar to say, Baldur's Gate).

Is DirectX going to be that much faster for 2D that warrants *not* using
OpenGL which looks like it might be easier to use?

Thanks,

Blake


-----Original Message-----
From: Brian Holley [mailto:comp_brain@hotmail.com]
Sent: Monday, June 26, 2000 8:34 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re: DirectX and OpenGL


I'm not very experienced with OpenGL, but I do know that in 3D, OGL kicks 
D3D badly.  However in 2D, DD's blitter is much faster than OGL, so what you

use depends on what type of game you're making.

Oh, and DirectX is only Windows, and to my knowledge, OGL is everything, 
Unix, Linux, Windows, or anything else.

-Brian

>Hello,
>
>Can someone tell me the difference between DirectX and OpenGL? They are 
>both
>2D/3D graphics API's, correct? One is made by Microsoft and one is
>open-source. Is this correct?
>
>Is there a particular advantage to using one over the other?
>
>
>Blake
>
>
>
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