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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Creating maps for scrolling............
Not sure what you are creating a map for, but let's assume you are creating an orthagonal view map for something like a Real Time Strategy game (RTS). Typically, what these games do is to create their world with tiles (like a custom character set). That way you can create a small set of bitmaps (the tiles) which when used together (placed side-by-side), look like a much bigger bitmap. The key here, is that the tiles have to be of something that is generic enough (like the water in the middle of a lake), that they can be used repeatedly together to make the bigger bitmap. With the water example, you could create 1 or 2 tiles with waves for water away from shore, and then some number of tiles that are the shoreline (don't forget that each one of these might be able to be rotated 90 degrees and used as the shore on the top, bottom, left, and right sides). Then, you keep placing the same tile over and over to create a larger bitmap. To pan the display, you just scroll the display for the stuff you will still see, and place the new tiles at the leading edge in the direction you are panning. OK, what does this gain you? Two things: 1. Huge memory savings because of the small bitmaps being used over and over. 2. Much less effort creating a few small bitmaps instead of a set of large bitmaps. Hope this helps! Kevin Wolfskill JADE Solutions Office US (303) 448-1019 ext. 23 Fax US (303) 449-1548 Kevin.Wolfskill@jadesolutions.com ______________________________________ WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL. This e-mail transmission (including any accompanying attachments) contains confidential information which is intended for the named addressee only. If you are not the intended recipient, you are hereby notified that any use, dissemination, distribution or reproduction of this e-mail is prohibited. If you have received this e-mail in error please contact me immediately. Thank you. _______________________________________ -----Original Message----- From: Josiah Avery [mailto:josiahavery@hotmail.com] Sent: Wednesday, June 21, 2000 10:48 AM To: gameprogrammer@gameprogrammer.com Subject: Creating maps for scrolling............ Hello, I am trying to write a routine which combines all the images data of x amount of images, and combines them into one large image. That way, I can create another function which pans over the large image. Here is a bit of code: byte * LoadMap(image * padtMapList , byte * pfcDestinationMap , magnitude_var iNumberOfMaps) { byte * video = (byte *)0xA0000000L; try { pfcDestinationMap = new byte[RESOLUTION * iNumberOfMaps]; } catch(xalloc error) { TerminateGraphics(); printf("Unable to load map!!\n"); exit(1); } for(long_var iTotalIndex = 0,iMapNumber = 0;iMapNumber < iNumberOfMaps; iMapNumber++) { for(long_var iIndex = 0;iIndex < RESOLUTION;iIndex++,iTotalIndex++) { pfcDestinationMap[iTotalIndex] = (byte)padtMapList[iMapNumber].buffer[iIndex]; } } return pfcDestinationMap; // <- this points to the beggining of the newly initalized map } If anyone sees anything that I may have missed, please let me know... Josiah ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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