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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: more deterministic display
What do you mean by "have it displayed at a time I have control over"? Are you trying to change the refresh rate of the monitor? Users tend to get upset if change things like this out from under them. It can at minumum cause flicker, or then inability to display, or in the worst case damage to older monitors. I'm also not sure if this was ever "standardized" in various VGA chipsets. What works on one video card may not work on others. Have you looked into the latest version of VESA to see if it supports this? Kevin Wolfskill JADE Solutions Office US (303) 448-1019 ext. 23 Fax US (303) 449-1548 Kevin.Wolfskill@jadesolutions.com ______________________________________ WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL. This e-mail transmission (including any accompanying attachments) contains confidential information which is intended for the named addressee only. If you are not the intended recipient, you are hereby notified that any use, dissemination, distribution or reproduction of this e-mail is prohibited. If you have received this e-mail in error please contact me immediately. Thank you. _______________________________________ -----Original Message----- From: daniel sheltraw [mailto:l5gibson@hotmail.com] Sent: Tuesday, June 20, 2000 9:55 AM To: gameprogrammer@gameprogrammer.com Subject: more deterministic display Kev Thanks for the reply. I think that Abrash's book is probably to out of date. I believe I have the other book you refered to but it was of no help on this matter. Do you have any other suggestions (articles, mailing lists, friendly experts email address). Thanks again. I know this is a run-of-the-mill question. Daniel Sheltraw >From: Kevin Shea <kevin.shea@d-cubed.co.uk> >Reply-To: gameprogrammer@gameprogrammer.com >To: gameprogrammer@gameprogrammer.com >Subject: Re: deterministic display >Date: Tue, 20 Jun 2000 10:11:29 +0100 > >Don't know, but check out Michael Abrash's books - he describes VGA >programming pretty thoroughly. There's also a book out there called >"Programming EGA/VGA" or something like that. > >Kev > >daniel sheltraw wrote: > > > > Hello GPers > > > > I hope this is an appropriate place to post this question. I would like > > to write an image to video memory and have it displayed at a time I have > > control over rather than waiting for the next refresh of the screen. >Does > > anyone know how to control the VGA to do this. I imagine it would be the > > sequencer portion of the chipset that might need a tweak. Would some >sort of > > reset then set of the sequencer work? > > > > Thanks, > > Daniel > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > ================================================================= > > The GameProgrammer.Com mailing list is for the open discussion > > of any topic related to the art, science, and business of > > programming games. This list is especially tolerant of beginners. > > We were all beginners once > > > > To SUBSCRIBE or UNSUBSCRIBE please visit: > > http://gameprogrammer.com/mailinglist.html >================================================================= >The GameProgrammer.Com mailing list is for the open discussion >of any topic related to the art, science, and business of >programming games. This list is especially tolerant of beginners. >We were all beginners once > >To SUBSCRIBE or UNSUBSCRIBE please visit: >http://gameprogrammer.com/mailinglist.html ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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