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RE: Cross-compiling



Yeah, my mistake, I just checked it out, it DOES have a 6510 processor,
but AFAIK 6502 code should run on a 6510, shouldn't it?

I'm not exactly to experienced with the C64, since I'm 15 years old, and
that's about as old as the C64 itself! I do, however, have one (had two,
but gave one to somebody else), and it's a great machine, I agree on that.
BTW Does anybody know where I can (somehow) get an Assembly cartridge or
something? Or the source code to an Assembler, which I can re-type and put
on tape or something? I really don't feel like using BASIC, that's why I
gave up on it in the first place.

Ciao,

Lionel

On Mon, 19 Jun 2000, Kevin Wolfskill wrote:

> As I remember, didn't the Commodore have a 6510 processor which was a
> slightly enhanced 6502?  I also remember something about Commodore having
> bought Mostek (the originators of the 6502) at one time also?
> 
> Ah, those were the days...  When Jack Tramiel (spelling???) the head of
> Commodore, almost drove Atari out of business in the Atari 800 vs. Commodore
> 64 wars (Atari was technically better, but Commodore had better marketing).
> Then Tramiel leaves Commodore, buys Atari Computers from Time/Warner, only
> to have to go head to head against Amiga which was started by some ex-Atari
> guys...
> 
> Sorry to be OT, when you get to my age you start getting nostalgic :-)
> 
> Kevin Wolfskill
> JADE Solutions
> Office US   (303) 448-1019 ext. 23
> Fax US      (303) 449-1548
> Kevin.Wolfskill@jadesolutions.com
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> 
> 
> -----Original Message-----
> From: Lionel Pinkhard [mailto:lionelpi@mweb.co.za]
> Sent: Tuesday, January 01, 1980 4:06 PM
> To: Paul Robson
> Cc: gameprogrammer@gameprogrammer.com
> Subject: RE: Cross-compiling
> 
> 
> Thanks a lot for the help! I'm downloading it now, but I will only be
> using the ix86 architecture for now, I will consider other processors,
> but the only other processor I own is a 6502 based Commodore 64. Maybe
> I'll even port to this later :-)).
> 
> Ciao,
> 
> Lionel
> 
> On Mon, 19 Jun 2000, Paul Robson wrote:
> 
> > There is a thing called cygwin that (I believe) allows you to compile gnu
> > code for Unix into win32 binaries.  That could help. the url is:
> > http://sourceware.cygnus.com/cygwin/   so go and check it out to see if
> that
> > is what you need.
> > 
> > Also, it will be quite difficult for you to port any assembly code written
> > for different cpus...  So if you're planning to write software that will
> > compile on a DEC running some Unix environment (or windows NT even) and an
> > Intel x86 based computer or some other combination, don't plan on using
> > assembly unless you're willing to rewrite it for each architecture.
> > 
> > Paul Robson
> > 
> > > -----Original Message-----
> > > From: gameprogrammer-owner@gameprogrammer.com
> > > [mailto:gameprogrammer-owner@gameprogrammer.com]On Behalf Of Josiah
> > > Avery
> > > Sent: Monday, June 19, 2000 9:37
> > > To: gameprogrammer@gameprogrammer.com
> > > Subject: Re: Cross-compiling
> > >
> > >
> > >
> > >
> > > >Thanks a lot to both of you, this code might come in handy. But what I
> > > >would like to do is compile code on a Unix machine and be able to run
> it
> > > >on a Windows machine, i.e. cross-compile it to the Windows platform. I
> > > >would like to use both C and Asm, if possible. Any further ideas?
> > > >
> > > >Ciao,
> > > >
> > > >Lionel
> > > >
> > > >P.s. Is there any use these days for COBOL, I just found my old COBOL
> > > >compiler?
> > > >
> > > >On Mon, 19 Jun 2000, Josiah Avery wrote:
> > >
> > > *** ok I see,
> > >
> > >     While the C source itself is realtively portable, the
> > > executable image
> > > produced on one platform is by no mean gaurunteed ( nor is it
> > > even expected
> > > ) to run under another. Many factors such as forgien file systems, os
> > > dependant hardware/memory restrictions, etc are the cause for
> > > this. The only
> > > solution I can think of is writing code with an OS independant
> > > language ( ie
> > > java ), else good luck.
> > >
> > >     Josiah
> > >
> > >
> > > ________________________________________________________________________
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