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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: Console app
As far as performance for building a game is concerned, that is pretty much all in being able to use DirectX which I know much about. For raw computational speed, VB 6.0 is actually pretty darn quick. Microsoft has spent a lot of effort bringing VB "up to snuff". In actuality, VB and VC++ use the same code generation back-end and optimizer and MS claims the code for VB is normally within 5% of the speed of C++. MS even recommends using VB for creating DCOM components (which is what we do at my "real" job because it is SO MUCH EASIER than doing the same thing in VC++ with MFC or ATL). On the other hand, since I consider myself more of a C++ programmer than a VB programmer, I sure do miss real class inheritance and operator overloading... Kevin Wolfskill JADE Solutions Office US (303) 448-1019 ext. 23 Fax US (303) 449-1548 Kevin.Wolfskill@jadesolutions.com ______________________________________ WARNING - THIS E-MAIL TRANSMISSION IS CONFIDENTIAL. This e-mail transmission (including any accompanying attachments) contains confidential information which is intended for the named addressee only. If you are not the intended recipient, you are hereby notified that any use, dissemination, distribution or reproduction of this e-mail is prohibited. If you have received this e-mail in error please contact me immediately. Thank you. _______________________________________ -----Original Message----- From: jeff roth [mailto:jefjay@hotmail.com] Sent: Wednesday, May 24, 2000 2:13 PM To: gameprogrammer@gameprogrammer.com Subject: Re: Console app As was discussed just recently, the "console" in win32 console apps mean text only (I didn't realize this before) so there's not really any way in any lanquage to make a side-scrolling game in a console app. As for using Visual Basic 6.0, it has image and picture controls but my experiance with those has been they have horrible performance, but I was using very large images. There is support for DirectX 7 in Visual Basic 6.0 but I haven't found much documentation on it and although on the job I do alot of VB programming, I do my game programming using Visaul C++. If anyone else knows of a control or library that make some functions like this available in VB, I would also be interested. By there way, I think this is very much on topic. Jeff This is a bit off-topic, but someone might be able to help... Does anyone know if it is at all possible to write win32 console apps in Visual Basic 6.0? And is it fast enough to create a not-to-complicated scrolling game (kinda like Raptor for those of you who know it). Anywayz Thanks, Gerco Dries. ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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