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RE: Console app



As far as performance for building a game is concerned, that is pretty much
all in being able to use DirectX which I know much about.  For raw
computational speed, VB 6.0 is actually pretty darn quick.  Microsoft has
spent a lot of effort bringing VB "up to snuff".  In actuality, VB and VC++
use the same code generation back-end and optimizer and MS claims the code
for VB is normally within 5% of the speed of C++.  MS even recommends using
VB for creating DCOM components (which is what we do at my "real" job
because it is SO MUCH EASIER than doing the same thing in VC++ with MFC or
ATL).  On the other hand, since I consider myself more of a C++ programmer
than a VB programmer, I sure do miss real class inheritance and operator
overloading...

Kevin Wolfskill
JADE Solutions
Office US   (303) 448-1019 ext. 23
Fax US      (303) 449-1548
Kevin.Wolfskill@jadesolutions.com
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-----Original Message-----
From: jeff roth [mailto:jefjay@hotmail.com]
Sent: Wednesday, May 24, 2000 2:13 PM
To: gameprogrammer@gameprogrammer.com
Subject: Re: Console app


As was discussed just recently, the "console" in win32 console apps mean 
text only (I didn't realize this before) so there's not really any way in 
any lanquage to make a side-scrolling game in a console app.
As for using Visual Basic 6.0, it has image and picture controls but my 
experiance with those has been they have horrible performance, but I was 
using very large images. There is support for DirectX 7 in Visual Basic 6.0 
but I haven't found much documentation on it and although on the job I do 
alot of VB programming, I do my game programming using Visaul C++.
If anyone else knows of a control or library that make some functions like 
this available in VB, I would also be interested.

By there way, I think this is very much on topic.

Jeff


This is a bit off-topic, but someone might be able to help...

Does anyone know if it is at all possible to write win32 console apps in
Visual Basic 6.0? And is it fast enough to create a not-to-complicated
scrolling game (kinda like Raptor for those of you who know it).

Anywayz Thanks,
Gerco Dries.

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We were all beginners once

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of any topic related to the art, science, and business of
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We were all beginners once

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