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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: DirectX Blues; 3D Engine
> There lies my problem: I am doing this, and it still doesn't work. The odd > thing is that I made a simple game with the same process before, and [I > think] it worked. Now it doesn't. I was hoping that there was an obvious > solution that I was missing, but apparently I've got some debugging to do. I fixed this. The solution was stupid, but not obvious. I was filling the screen with "ySize * Pitch * bitsPerPixel" instead of "ySize * Pitch * bytesPerPixel" in order to clear it. The expected weird results ensued . . . Sorry 'bout that. I also rendered moot my question about a constant pitch by simply using ddsd.lPitch instead of my own variable. -- Neil Edelman -- ICQ UIN: 705130 -- email: mailto:dreaded.neil@phreaker.net?subject=sig -- home: http://members.xoom.com/dreadedneil -- moop: http://moop.bizland.com -- "My air-to-air missile overrides your air traffic control clearance" ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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