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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] No Subject> don't have to worry about sync. myself. I assume that the program continues > running while the flip function is waiting to be in sync (hence the need > for DDFLIP_WAIT?). AFAIK yes, but I don't really know. Maybe someone else can chime in here. > I may have mentioned this before, but I'm exploring different 3D engine > algorythms. Hehe, yeah, 3D. Umm... I looked at the maths behind 3D engines last night and was a little overstimulated. I think I need a refresher in matricies before I try anything 3D. I think I understand the purpose of your theory though and while I have *no* idea whether or not you are correct, it looks pretty neat. -- Don Halloran ================================================================= The GameProgrammer.Com mailing list is for the open discussion of any topic related to the art, science, and business of programming games. This list is especially tolerant of beginners. We were all beginners once To SUBSCRIBE or UNSUBSCRIBE please visit: http://gameprogrammer.com/mailinglist.html
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