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Re: Mouse Input



U need to use directinput objects and interface, is part of the directx ,
check sdk documentation, it's all there and is pretty easy to use, I tested
once, if u have trouble with it mail again and I will dig in my hd to find it
to help u

Fernando

Robert Clint wrote:

> Greetings All!
>
> I am making a winmine clone using vc++ and directx, mixed in are vectors
> and classes. I know it sounds way overcomplicated but I have very little
> windows game programming experience and I figured doing an easier game
> like this would help me learn directx and vc++, as well as strengthening
> my class and vector-using experience.  Most of my prior experience is in
> ANSI C and text based game programming(MUDs).
>
> Problem 1:  I have been able to find sample code on just about everything
> I want to do except the mouse input capturing for directx.
>
> 1. How do I capture a (x,y) coordinate? How do I capture a mouse click?
>
> 2. Do I have to use a directx function for this or is there an easier way?
>
> Problem 2:  I have gotten things drawn to screen using directdraw but am
> having problems figuring out how to send plain old text.  I want to do
> this so that I can print variable values for debugging and such.
>
> I am especially interested if you can point the way towards sample code
> that I can look at and learn from.
>
> I am sure this is an easy answer for you wizzes out there and all answers
> are greatly appreciated!!
>
> Thanks in advance,
> Rob
>
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