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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: More help for an OpenGl Beginner.
I think I can help...but I don't have too much time to look at your
code. Anyways, it looks like your using double-buffering, and then not
swapping buffers when you need to. After your call to glFlush(), call
auxSwapBuffers().
Hope this helps.
>From: "Paulo Zaffari" <czaffari@ez-poa.com.br>
>Reply-To: gameprogrammer@gameprogrammer.com
>To: "Game Programmer List" <gameprogrammer@gameprogrammer.com>
>Subject: More help for an OpenGl Beginner.
>Date: Sat, 6 May 2000 20:21:42 -0300
>
>Before anything I must thank everyone who helped me before in this
>list.Now, my question:
>
> I am using VC6 to compile the following OpenGl code. The problem is
>that it only creates a window with a black background and nothing else.
>Does anyone can tell me what should I do to make my rendering code really
>work?
>
>#include "stdafx.h"
>#include "windows.h"
>#include "gl/gl.h"
>#include "gl/glu.h"
>#include "gl/glaux.h"
>
>#pragma comment(lib, "opengl32.lib")
>#pragma comment(lib, "glu32.lib")
>#pragma comment(lib, "glaux.lib")
>
>
>void CALLBACK MainLoop(void);
>
>int main(int argc, char* argv[])
>{
> auxInitDisplayMode(AUX_RGBA | AUX_DOUBLE | AUX_DEPTH);
> auxInitPosition(0, 0, 640, 480);
> auxInitWindow("Win32 OpenGL Console Application Test");
>
>
> auxMainLoop(MainLoop);
> return(0);
>}
>
>void CALLBACK MainLoop(void)
>{
> glBegin(GL_TRIANGLES);
> glColor3f(1.0,1.0,1.0);
> glVertex3f(0.0,0.0,0.0);
> glVertex3f(1.0,1.0,0.0);
> glVertex3f(0.0,1.0,0.0);
> glEnd();
>
> glFlush();
>}
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